Zone of Truth

Level 2 priest spell · Enchantment/Charm

Reversible

No one in a 5-ft. square per level can knowingly lie for a round per level; save negates, reversed compels lies.

Situation: Talk

Useful — worth a slot when its situation comes up.

Sphere
Wards
Range
30 yards
Components
V, S, M
Casting time
2
Duration
1 round/level
Area of effect
5-foot square/level
Saving throw
Neg.

This spell prevents creatures within the area of effect (or those who enter it) from speaking any deliberate and knowing lies. Creatures are allowed a saving throw to avoid the effects; those who fail the save are affected fully. Affected characters are aware of this enchantment; therefore, they may avoid answering questions to which they would normally respond with a lie or they may be evasive as long as they remain within the boundaries of the truth. When a character leaves the area, he is free to speak as he chooses.

The spell affects a square whose sides are five feet long per level of the caster; thus, a 4th-level priest could affect a 20 foot by 20 foot square.

The material components are the priest's holy symbol and a phony emerald, ruby, or diamond.

Notes: Uncommon for clerics (see zone of deception for a reverse form common on the Demiplane of Dread).

Sources

  • Priest's Spell Compendium Vol 3
  • Ravenloft Campaign Setting Boxed Set
  • Tome of Magic page 62
This spell on the AD&D 2nd Edition Wiki