9 spells across 1 level

Level 19 spells
SpellSpheresCasting timeRangeSave
Frost FingersDamage · 1st

Blasts a 3-ft. cone of ice from the fingertips for 1d3 +2 per level cold damage, max 1d3+20; save for half.

Combat, Weather30½
Cure Light WoundsRHealing · 1st

Touch heals 1d8 hit points of a living, corporeal creature; reversed, the touch inflicts 1d8.

Healing5TouchNone
EntangleBattlefield control · 1st

Plants in a 40-ft. cube grip everyone inside for a turn; a save lets a creature crawl out at 10 ft. a round.

Plant480 yds½
LightRNeutralize · 1st

Fills a 20-ft. radius with torchlight for an hour plus a turn per level; cast on a creature's eyes, it blinds; reversed, darkness.

Sun4120 yds.Special
BlessRBoost · 1st

Grants allies in a 50-ft. cube +1 to attack rolls and to saves against fear for six rounds; reversed, a curse of -1.

All1 rd.60 yds.None
SanctuaryProtection · 1st

Anyone trying to attack the touched creature must save or lose track of it entirely for 2 rounds plus 1 per level; its own attack ends the ward.

Protection4TouchNone
Curse of TonguesCounter · 1st

Garbles one creature's speech beyond understanding for a round per level, blocking any verbal component.

Elemental Air45 yds./levelNone
Claws of VelsharoonAllies · 1st

Animates one severed hand per level into a crawling claw under the caster's telepathic command.

Necromantic4 per clawTouchNone
Animal FriendshipPowerful: outlasts the fight

Makes one low-intelligence animal a lasting companion that can be taught three tricks per point of Intelligence.

Animal1 hr.10 yds.Negate