9 spells across 1 level
| Level 19 spells | ||||
|---|---|---|---|---|
| Spell | Spheres | Casting time | Range | Save |
Frost FingersDamage · 1st Blasts a 3-ft. cone of ice from the fingertips for 1d3 +2 per level cold damage, max 1d3+20; save for half. | Combat, Weather | 3 | 0 | ½ |
Cure Light WoundsRHealing · 1st Touch heals 1d8 hit points of a living, corporeal creature; reversed, the touch inflicts 1d8. | Healing | 5 | Touch | None |
EntangleBattlefield control · 1st Plants in a 40-ft. cube grip everyone inside for a turn; a save lets a creature crawl out at 10 ft. a round. | Plant | 4 | 80 yds | ½ |
LightRNeutralize · 1st Fills a 20-ft. radius with torchlight for an hour plus a turn per level; cast on a creature's eyes, it blinds; reversed, darkness. | Sun | 4 | 120 yds. | Special |
BlessRBoost · 1st Grants allies in a 50-ft. cube +1 to attack rolls and to saves against fear for six rounds; reversed, a curse of -1. | All | 1 rd. | 60 yds. | None |
SanctuaryProtection · 1st Anyone trying to attack the touched creature must save or lose track of it entirely for 2 rounds plus 1 per level; its own attack ends the ward. | Protection | 4 | Touch | None |
Curse of TonguesCounter · 1st Garbles one creature's speech beyond understanding for a round per level, blocking any verbal component. | Elemental Air | 4 | 5 yds./level | None |
Claws of VelsharoonAllies · 1st Animates one severed hand per level into a crawling claw under the caster's telepathic command. | Necromantic | 4 per claw | Touch | None |
Animal FriendshipPowerful: outlasts the fight Makes one low-intelligence animal a lasting companion that can be taught three tricks per point of Intelligence. | Animal | 1 hr. | 10 yds. | Negate |