17 spells across 1 level

Level 317 spells
SpellSpheresCasting timeRangeSave
CastigateDamage · 1st

A blasting rebuke on all within 20 ft.: 1 hp per level if partly opposed in alignment, 1d4 per level if wholly opposed; save for half.

Combat360 yardsSpecial
Slow BoonHealing · 1st

Heals 2 hp at once and 1 hp more as each round ends for a turn, the remainder passable by touch to another.

Healing60None
SpellwebBattlefield control · 1stPowerful: ends a fight

Fills the space between anchors with sticky glowing strands that trap creatures like a web spell, a turn per level.

Creation35 yds./level½ or Neg.
Remove Paralysis – ShukenjaRNeutralize · 1stPowerful: ends a fight

Frees up to four creatures from paralysis; reversed, a touch paralyses one for 1d6 rds. + 1 per level.

Necromantic, Protection610 yds./levelNone
Song of CompulsionNeutralize · 2ndPowerful: ends a fight

Traps one to six beings in a 60-ft. cube singing a mindless travelling song, unable to attack or leave, a turn + 1d6 rds.; save negates.

Charm, Law660 yardsNeg.
PrayerBoost · 1st

Allies within 60 ft. gain +1 to attacks, damage and saves and foes -1 for a round per level, leaving the priest free to act.

Combat60None
ForcewardProtection · 1st

Drives all but named creatures 10 ft. per level back from the caster and holds them out, a round per level; save at -3 to break in.

Wards1 round0Special
Dispel MagicCounter · 1stPowerful: defeats a kind of threat

Strips spells and magical effects from creatures and objects in a 30-ft. cube, or one item, with a level-based chance on 1d20.

Protection660 yds.None
Remove ParalysisCounter · 3rdPowerful: defeats a kind of threat

Frees one creature from paralysis or hold, or gives two a new save at +4 and three or four at +2.

Protection610 yds./levelNone
Animate DeadAllies · 1stPowerful: outlasts the fight

Raises one skeleton or zombie per level from human or humanoid remains to obey simple commands until destroyed or turned.

Necromantic1 rd.10 Yds.None
Call SpiritPowerful: opens what's closed

Summons a dead person's spirit, human or demihuman, bound to answer every question truthfully, a round per level.

Divination, Summoning1 turn10 ft.None
Cure Blindness or DeafnessRPowerful: undoes a disaster

Cures magical or nondamaging blindness or deafness at a touch; reversed, it inflicts one, save negates.

Necromantic1 rd.TouchSpecial
Cure DiseaseRPowerful: undoes a disaster

Cures most diseases and parasites at a touch, over a turn to ten days; reversed, it inflicts disease, save negates.

Necromantic1 rd.TouchNone
EtherealnessPowerful: opens what's closed

Takes the caster and one willing companion per two levels into the Border Ethereal for a turn + 1 rd. per level.

Numbers10None
Laughing WaterPowerful: undoes a disaster

Transmutes a head-sized volume of water into a glowing draught that banishes weariness and cures madness, blindness and disease.

Necromantic, Protection1 rd.TouchNone
Remove CurseRPowerful: undoes a disaster

Lifts a curse from a person or object, or lets them shed a cursed item; reversed, bestow curse for a turn per level.

Protection6TouchSpecial
Spirit BindRPowerful: ends a fight

Binds a newly dead person's spirit to its body so it cannot depart, halting decay and readying it for raising; save negates.

Necromantic1 round10 yardsNeg.