17 spells across 1 level
| Level 317 spells | ||||
|---|---|---|---|---|
| Spell | Spheres | Casting time | Range | Save |
CastigateDamage · 1st A blasting rebuke on all within 20 ft.: 1 hp per level if partly opposed in alignment, 1d4 per level if wholly opposed; save for half. | Combat | 3 | 60 yards | Special |
Slow BoonHealing · 1st Heals 2 hp at once and 1 hp more as each round ends for a turn, the remainder passable by touch to another. | Healing | 6 | 0 | None |
Fills the space between anchors with sticky glowing strands that trap creatures like a web spell, a turn per level. | Creation | 3 | 5 yds./level | ½ or Neg. |
Frees up to four creatures from paralysis; reversed, a touch paralyses one for 1d6 rds. + 1 per level. | Necromantic, Protection | 6 | 10 yds./level | None |
Traps one to six beings in a 60-ft. cube singing a mindless travelling song, unable to attack or leave, a turn + 1d6 rds.; save negates. | Charm, Law | 6 | 60 yards | Neg. |
PrayerBoost · 1st Allies within 60 ft. gain +1 to attacks, damage and saves and foes -1 for a round per level, leaving the priest free to act. | Combat | 6 | 0 | None |
ForcewardProtection · 1st Drives all but named creatures 10 ft. per level back from the caster and holds them out, a round per level; save at -3 to break in. | Wards | 1 round | 0 | Special |
Strips spells and magical effects from creatures and objects in a 30-ft. cube, or one item, with a level-based chance on 1d20. | Protection | 6 | 60 yds. | None |
Frees one creature from paralysis or hold, or gives two a new save at +4 and three or four at +2. | Protection | 6 | 10 yds./level | None |
Raises one skeleton or zombie per level from human or humanoid remains to obey simple commands until destroyed or turned. | Necromantic | 1 rd. | 10 Yds. | None |
Call SpiritPowerful: opens what's closed Summons a dead person's spirit, human or demihuman, bound to answer every question truthfully, a round per level. | Divination, Summoning | 1 turn | 10 ft. | None |
Cure Blindness or DeafnessRPowerful: undoes a disaster Cures magical or nondamaging blindness or deafness at a touch; reversed, it inflicts one, save negates. | Necromantic | 1 rd. | Touch | Special |
Cure DiseaseRPowerful: undoes a disaster Cures most diseases and parasites at a touch, over a turn to ten days; reversed, it inflicts disease, save negates. | Necromantic | 1 rd. | Touch | None |
EtherealnessPowerful: opens what's closed Takes the caster and one willing companion per two levels into the Border Ethereal for a turn + 1 rd. per level. | Numbers | 1 | 0 | None |
Laughing WaterPowerful: undoes a disaster Transmutes a head-sized volume of water into a glowing draught that banishes weariness and cures madness, blindness and disease. | Necromantic, Protection | 1 rd. | Touch | None |
Remove CurseRPowerful: undoes a disaster Lifts a curse from a person or object, or lets them shed a cursed item; reversed, bestow curse for a turn per level. | Protection | 6 | Touch | Special |
Spirit BindRPowerful: ends a fight Binds a newly dead person's spirit to its body so it cannot depart, halting decay and readying it for raising; save negates. | Necromantic | 1 round | 10 yards | Neg. |