Accelerate Healing

Level 3 priest spell · Alteration

Doubles one creature's natural healing rate for 1d4 days.

Situation: Heal

Niche — dominated by Cure Light Wounds, which does the same job as well or better.

Sphere
Time
Range
Touch
Components
V, S
Casting time
1 turn
Duration
1-4 days
Area of effect
One creature
Saving throw
None

This spell enables the affected creature to experience natural healing at twice the normal rate for 1–4 days. In other words, a person affected by accelerate healing regains 2 hit points per day of normal rest or 6 hit points per day spent resting in bed. The spell has no effect on potions of healing or other magical forms of healing.

Notes: Uncommon spell; a specialty for priests of Time (ToM).

Sources

  • Priest's Spell Compendium
  • Tome of Magic page 63
This spell on the AD&D 2nd Edition Wiki