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Anneal Clan Spirit

Level 6 priest spell

Sphere
Guardian, Summoning
Range
0
Components
V, S, M
Casting time
1d4 days
Duration
Permanent
Area of effect
1 item
Saving throw
None

This chant calls up an ancestor of the dwarven clan to give an item intelligence and possibly magical power. Each ancestor can be annealed to an item only once, and dwarven forge-priests keep careful records of which spirits have been called upon, and which clan has the right to call upon the next available spirit.

If the chant is completed, the summoned spirit enters the item and grants it the ability to answer questions (as per a speak with dead spell). Once all questions have been answered, the spirit is free to leave the item at any time. If it has been well-treated, a successful Charisma check by a dwarf of the spirit's clan indicates that the spirit remains in the item for another year. If the spirit is mistreated, it leaves at once. The longer it stays, the more likely it is that the item will display additional powers. For each decade that the item is inhabited, the DM either chooses an ability or rolls on the accompanying table to determine what ability the item gains. If the same result appears more than once, the effect is cumulative. If the item is abandoned, it neither gains nor loses abilities until it is again used.

1d100 Ability
1-3 Detect evil at will
4-6 Continual light once/day
7-8 Prayer once/week
9-11 Sanctuary once/day
12 Heal once/year
13-20 Gives advice once/month
21-22 Bearer's Movement rate increases by 2
23 Passwall once/month
24 Stone shape once/month
25-26 Bearer never feels fatigue
27-28 Bearer never sleeps
29-30 Bearer's beard doubles in length
31-35 Bearer gains one additional slot of blacksmith nonweapon proficiency (NWP)
36-40 Bearer gains one additional slot of armorer NWP
41-45 Bearer gains one additional slot of weaponsmith NWP
46-50 Bearer gains one additional slot of miner NWP
51-55 Bearer immune to poison
56 Bearer immune to intoxication
57-60 Bearer gains perfect direction sense
61-65 Stone tell once/day
65-70 Bearer gains +2 to attack and damage giants
71-75 Bearer gains +2 to attack and damage humanoids
76-80 Bearer gains +1 AC bonus
81 Bearer gains +1 bonus to all saving throws
82-83 Resist fire once/week
84-85 Resist cold once/week
86-90 Bearer cannot lie
91 Bearer gains true sight
92 Regenerate 1 hp/hour
93 Holy word 1/year
94 Summon earth elemental 1/year
95 Summon fire elemental 1/year
96 Assume badger form once/month
97 Speak with animals at will
98 +4 to attack rolls with crossbow
99 +4 to attack rolls with battle axe
100 +4 to attack rolls with war hammer

Records describing the use of the anneal clan spirit chant indicate that annealed spirits have created other effects as well; the preceding table is only a guide.

Each time an item transfers ownership, the new owner must make a Charisma check. If the check succeeds, the item retains both the annealed spirit and its powers. If the check fails, the annealed spirit leaves the item forever, sometimes leaving behind a single minor power as a sign of its long habitation. Items whose spirits have been bound for long periods of time are revered as holy relics by many dwarves, and a clan will go to great lengths to keep such precious objects in the family. They are never sold or bartered away.

Summoning the spirit of a clan ancestor and chanting it into an item requires the cantor(s) to add a bone of the ancestor to the forge's fire.

Sources

This spell on the AD&D 2nd Edition Wiki