This chant calls up an ancestor of the dwarven clan to give an item intelligence and possibly magical power. Each ancestor can be annealed to an item only once, and dwarven forge-priests keep careful records of which spirits have been called upon, and which clan has the right to call upon the next available spirit.
If the chant is completed, the summoned spirit enters the item and grants it the ability to answer questions (as per a speak with dead spell). Once all questions have been answered, the spirit is free to leave the item at any time. If it has been well-treated, a successful Charisma check by a dwarf of the spirit's clan indicates that the spirit remains in the item for another year. If the spirit is mistreated, it leaves at once. The longer it stays, the more likely it is that the item will display additional powers. For each decade that the item is inhabited, the DM either chooses an ability or rolls on the accompanying table to determine what ability the item gains. If the same result appears more than once, the effect is cumulative. If the item is abandoned, it neither gains nor loses abilities until it is again used.
| 1d100 | Ability |
|---|---|
| 1-3 | Detect evil at will |
| 4-6 | Continual light once/day |
| 7-8 | Prayer once/week |
| 9-11 | Sanctuary once/day |
| 12 | Heal once/year |
| 13-20 | Gives advice once/month |
| 21-22 | Bearer's Movement rate increases by 2 |
| 23 | Passwall once/month |
| 24 | Stone shape once/month |
| 25-26 | Bearer never feels fatigue |
| 27-28 | Bearer never sleeps |
| 29-30 | Bearer's beard doubles in length |
| 31-35 | Bearer gains one additional slot of blacksmith nonweapon proficiency (NWP) |
| 36-40 | Bearer gains one additional slot of armorer NWP |
| 41-45 | Bearer gains one additional slot of weaponsmith NWP |
| 46-50 | Bearer gains one additional slot of miner NWP |
| 51-55 | Bearer immune to poison |
| 56 | Bearer immune to intoxication |
| 57-60 | Bearer gains perfect direction sense |
| 61-65 | Stone tell once/day |
| 65-70 | Bearer gains +2 to attack and damage giants |
| 71-75 | Bearer gains +2 to attack and damage humanoids |
| 76-80 | Bearer gains +1 AC bonus |
| 81 | Bearer gains +1 bonus to all saving throws |
| 82-83 | Resist fire once/week |
| 84-85 | Resist cold once/week |
| 86-90 | Bearer cannot lie |
| 91 | Bearer gains true sight |
| 92 | Regenerate 1 hp/hour |
| 93 | Holy word 1/year |
| 94 | Summon earth elemental 1/year |
| 95 | Summon fire elemental 1/year |
| 96 | Assume badger form once/month |
| 97 | Speak with animals at will |
| 98 | +4 to attack rolls with crossbow |
| 99 | +4 to attack rolls with battle axe |
| 100 | +4 to attack rolls with war hammer |
Records describing the use of the anneal clan spirit chant indicate that annealed spirits have created other effects as well; the preceding table is only a guide.
Each time an item transfers ownership, the new owner must make a Charisma check. If the check succeeds, the item retains both the annealed spirit and its powers. If the check fails, the annealed spirit leaves the item forever, sometimes leaving behind a single minor power as a sign of its long habitation. Items whose spirits have been bound for long periods of time are revered as holy relics by many dwarves, and a clan will go to great lengths to keep such precious objects in the family. They are never sold or bartered away.
Summoning the spirit of a clan ancestor and chanting it into an item requires the cantor(s) to add a bone of the ancestor to the forge's fire.