Conjure Air Elemental

Level 7 priest spell · Conjuration/Summoning

Reversible

Gates in an air elemental of 12, 16 or up to 24 HD that serves as a trusted friend, a turn per level.

Situation: Summon

Niche — dominated by Conjure Air or Water Elemental, which does the same job as well or better.

Sphere
Elemental Air, Summoning
Range
40 yards
Components
V, S
Casting time
1 turn
Duration
1 turn/level
Area of effect
Special
Saving throw
None

A caster who performs this spell summons an air elemental to do his or her bidding. The elemental is 60% likely to have 12 Hit Dice, 35% likely to have 16 Hit Dice, and 5% likely to have 21 to 24 Hit Dice (20+1d4). Furthermore, the caster needs but to command it, and it does as she or he desires, for the elemental regards the caster as a friend to be obeyed. The elemental remains until destroyed, dispelled, sent away by a dismissal or holy word spell (see the 6th-level priest spell conjure fire elemental), or the spell duration expires.

Notes: Common for druids (PHB). Granted by the wind god Akadi of the Forgotten Realms setting Granted by the elven goddess Aerdrie Faenya.

Sources

  • Dragon Magazine #205
  • Faiths & Avatars (9516)
  • Priest's Spell Compendium Vol 1
This spell on the AD&D 2nd Edition Wiki