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Dispel Fatigue

Level 1 priest spell · Necromancy

Sphere
Necromantic
Range
30 yds
Components
V, S, M
Casting time
4
Duration
Instantaneous
Area of effect
1 creature
Saving throw
None
Subtlety
+4
Knockdown
None
Sensory
None
Critical
None

This spell removes physical fatigue or exhaustion from the subject by undoing the physiological effects of his exertions. The subject is instantly restored to his normal, fully rested level of endurance or vigor. This spell can be used to negate the penalties of forced marching, long swims, jogging, running, or sprinting, or even accumulated fatigue points from either the Player's Option: Combat & Tactics rules or the magic fatigue rules in Chapter 6. Once this spell has been cast, the subject may start to accumulate fatigue or fatigue-based penalties again, depending on how he continues to exert himself.

The material component is a sprinkle of fresh, blessed springwater.

Notes: Uncommon for clerics and druids (PO:SM).

Sources

This spell on the AD&D 2nd Edition Wiki