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Heal Plants

Level 1 priest spell · Alteration

Reversible
Sphere
Plant
Range
0
Components
V, S, M
Casting time
4
Duration
Instantaneous
Area of effect
10-ft./level square or 1 creature
Saving throw
None

This spell heals natural, non-monstrous living plants of up to man-size within the area of effect. All damage from fire, frost, cutting, trampling, parasites, mold, fungus, or disease is cured. The spell purges all parasites and disease so that they cause no further damage. The spell does not heal large trees, it does not restore growth that has actually been destroyed, nor does it counteract the effects of poor soil or lack of water. The spell affects plants growing in a square area of 10 feet per side per level of the caster (10 x 10 feet at 1st level, 20 x 20 feet at 2nd level, and so on).

Alternatively, the druid can cast the spell and touch a single plantlike monster to heal it of 2d4 points of damage. Touching such a creature – even green slime or yellow mold – to discharge the spell does the caster no harm.

The material component for both forms is mistletoe.

The reversed spell, harm plants, leaves affected vegetation wilted and unproductive for the remainder of the growing season or causes 2d4 points of damage to a plantlike monster.

Notes: Very rare spell for druids. (Updated from Dragon Magazine.)

Sources

This spell on the AD&D 2nd Edition Wiki