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Healing Hand

Level 4 priest spell · Necromancy

Sphere
Healing
Range
Touch
Components
V, S, M
Casting time
7
Duration
Instantaneous
Area of effect
Creature touched
Saving throw
None

This spell increases the benefit of one previously cast curative spell, adding an additional 3d4 points of benefit to any healing magic that heals damage cast within the preceding 24 hours. The caster of a healing hand can deliver it by touch to the previously healed creature (who may be the caster). If that creature is elsewhere or unreachable, the caster can touch whoever cast the original healing magic, while that individual concentrates on visualizing the healed creature. If the caster is working through the original healer, that healer can override the caster's choice and redirect the healing elsewhere. A healing hand can be cast to directly benefit its caster. Multiple healing hand spells can only benefit the same being if a full 48 hours passes between spell applications. This spell cannot revive a dead being.

The material components of a healing hand spell are a scrap of skin and a sliver of bone. (Both components can be of any size and freshness, and from any type of creature.)

Notes: Granted by Ilmater, the One Who Endures, of the Forgotten Realms setting.

Sources

This spell on the AD&D 2nd Edition Wiki