Sea Form

Level 4 priest spell · Alteration

Turns the touched creature into a coherent body of seawater that flows up walls and under doors, an hour + a turn per level.

Situations: Travel · Hide

Useful — worth a slot when its situation comes up.

Sphere
All
Range
Touch
Components
V, S, M
Casting time
6
Duration
1 hr. +1 turn/level
Area of effect
Creature touched
Saving throw
Neg.

When this spell is cast, the creature touched is transformed into a coherent liquid form. At a glance, the creature looks like ordinary sea water, but the sea form stays together like ooze and can flow up walls. The sea form has a movement rate of 3. The spell is typically used to infiltrate an enemy ship, flowing up over the side like water, then slipping down closed hatches and beneath doorways. When the sea form is submerged in a greater body of water it has a neutral buoyancy, and can float or sink at will. Normal shape can be resumed at will. The creature affected by this spell shifts into the sea form without clothes or weapons, and resumes normal shape in the same condition.

The material component is a mouthful of sea water, swallowed by the recipient.

Notes: Uncommon for sea priests; otherwise, very rare.

Sources

  • Priest's Spell Compendium Vol 2
This spell on the AD&D 2nd Edition Wiki