Slow Poison - Shukenja

Level 2 priest spell · Necromancy

Keeps a poisoned creature alive, losing 1 hp a turn down to 1, for an hour per level, in which a cure must be found.

Situation: Heal

Niche — dominated by Slow Poison, which does the same job as well or better.

Sphere
Healing
Range
Touch
Components
V, S, M
Casting time
1
Duration
1 hr./level
Area of effect
Creature touched
Saving throw
None

Casting this spell upon a poisoned individual slows the effects of that poison, restoring life to that individual for the duration of the spell. The poison is not neutralized, and 1 hit point is lost per turn, which can reduce the individual to a minimum of 1 hit point for the duration of the spell. A poisoned individual who receives no further remedy by the end of the spell's duration will perish.

The material components are the shukenja's holy symbol and a bud of garlic.

Notes: Common for oriental priests; otherwise, very rare.

Sources

  • Priest's Spell Compendium Vol 2
This spell on the AD&D 2nd Edition Wiki