14 spells across 1 level

Level 414 spells
SpellSpheresCasting timeRangeSave
Winds of AkadiDamage · 1st

A 30-ft. storm sphere that deals 1d4 on contact and looses five lightning bolts of 1d6 per level, one every other round, for a turn.

Elemental Air7100 yards½
Cure Serious WoundsRHealing · 1st

Touch heals 2d8+1 hp of a living, corporeal creature; reversed, the touch inflicts 2d8+1.

Healing7TouchNone
Cloud of PestilenceBattlefield control · 1st

A motionless 40-ft. cloud of yellow-green vapour that sickens those inside worse each round, 1d4 damage and coughing first, for 4 rds.; save resists.

Combat, Elemental Air710 yards/levelSpecial
PacifyNeutralize · 1stPowerful: ends a fight

A stillness over 60 ft. in which one creature per level can neither attack nor harm another, a round per level.

Charm40None
Neutralize PoisonRNeutralize · 3rdPowerful: undoes a disaster

Detoxifies any poison in a touched creature or a cubic foot of matter per two levels; reversed, a touch poisons, save or die in a turn.

Healing7TouchNone
RecitationBoost · 1st

A sacred passage grants allies within 60 ft. +2 to attacks and saves, +3 to the same faith, and foes -2, a round per level.

Combat70None
StoneskinProtection · 1st

Turns aside 1d4 blows, plus one for every two caster levels, whether cut, blow or missile; spells still bite, up to 24 hours.

Elemental Earth1TouchNone
Free ActionProtection · 4thPowerful: defeats a kind of threat

Lets the touched creature move and fight freely despite web, slow, hold or paralysis, and at full speed under water, a turn per level.

Charm7TouchNone
Hand of FateProtection · 5thPowerful: undoes a disaster

A ghostly hand turns aside the one blow that would kill the touched creature, within an hour + 1 per level.

Protection1TouchNone
Flock of BirdsCounter · 1st

Summons a thick flock in a 30-ft. sphere that blinds and blocks casting, and from 11th level pecks one foe for 1d2 +1 per four levels a round, 2 rds. per level.

Animal, Summoning7120 yardsNone
Log to LizardRAllies · 1st

Changes a log to a giant lizard, one HD per caster level, with a deadly poisonous bite, 2 rds. per level; reversed, lizard to log.

Animal, Plant730 yds.None
AnyspellPowerful: opens what's closed

Lets the priest read one wizard spell, 1st to 5th level, from a book or scroll and later cast it as a wizard of their level.

Charm, Creation70None
Dimensional FoldingPowerful: opens what's closed

Folds space to open a two-way gate up to 10 ft. across to a distant place on this plane for one round.

Numbers1 round5 feetNone
The Doom of BanePowerful: outlasts the fight

Raises a helmed horror from an evil creature's remains, which enters a waiting suit of armour three rounds after the casting.

Necromantic1 roundTouchNone