14 spells across 1 level
| Level 414 spells | ||||
|---|---|---|---|---|
| Spell | Spheres | Casting time | Range | Save |
Winds of AkadiDamage · 1st A 30-ft. storm sphere that deals 1d4 on contact and looses five lightning bolts of 1d6 per level, one every other round, for a turn. | Elemental Air | 7 | 100 yards | ½ |
Cure Serious WoundsRHealing · 1st Touch heals 2d8+1 hp of a living, corporeal creature; reversed, the touch inflicts 2d8+1. | Healing | 7 | Touch | None |
Cloud of PestilenceBattlefield control · 1st A motionless 40-ft. cloud of yellow-green vapour that sickens those inside worse each round, 1d4 damage and coughing first, for 4 rds.; save resists. | Combat, Elemental Air | 7 | 10 yards/level | Special |
A stillness over 60 ft. in which one creature per level can neither attack nor harm another, a round per level. | Charm | 4 | 0 | None |
Detoxifies any poison in a touched creature or a cubic foot of matter per two levels; reversed, a touch poisons, save or die in a turn. | Healing | 7 | Touch | None |
RecitationBoost · 1st A sacred passage grants allies within 60 ft. +2 to attacks and saves, +3 to the same faith, and foes -2, a round per level. | Combat | 7 | 0 | None |
StoneskinProtection · 1st Turns aside 1d4 blows, plus one for every two caster levels, whether cut, blow or missile; spells still bite, up to 24 hours. | Elemental Earth | 1 | Touch | None |
Lets the touched creature move and fight freely despite web, slow, hold or paralysis, and at full speed under water, a turn per level. | Charm | 7 | Touch | None |
A ghostly hand turns aside the one blow that would kill the touched creature, within an hour + 1 per level. | Protection | 1 | Touch | None |
Flock of BirdsCounter · 1st Summons a thick flock in a 30-ft. sphere that blinds and blocks casting, and from 11th level pecks one foe for 1d2 +1 per four levels a round, 2 rds. per level. | Animal, Summoning | 7 | 120 yards | None |
Log to LizardRAllies · 1st Changes a log to a giant lizard, one HD per caster level, with a deadly poisonous bite, 2 rds. per level; reversed, lizard to log. | Animal, Plant | 7 | 30 yds. | None |
AnyspellPowerful: opens what's closed Lets the priest read one wizard spell, 1st to 5th level, from a book or scroll and later cast it as a wizard of their level. | Charm, Creation | 7 | 0 | None |
Dimensional FoldingPowerful: opens what's closed Folds space to open a two-way gate up to 10 ft. across to a distant place on this plane for one round. | Numbers | 1 round | 5 feet | None |
The Doom of BanePowerful: outlasts the fight Raises a helmed horror from an evil creature's remains, which enters a waiting suit of armour three rounds after the casting. | Necromantic | 1 round | Touch | None |