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Rune of Power

Level 5 priest spell · Abjuration, Invocation/Evocation

Sphere
Guardian
Range
Touch
Components
V, S, M
Casting time
1 rd.
Duration
Permanent until discharged
Area of effect
Special
Saving throw
Special

This special type of magical inscription, more powerful than a glyph of warding but less powerful than most symbols, was once the heart of ancient dwarven magic, usable by all dwarves (with differing degrees of power and reliability – modern dwarves do not have this power). Adventurers who have explored some of the remotest northern and southern depths and mountain-caverns report that either there are dwarven monasteries (clerical communities) or that a few dwarven clans or bands retain the use of rune magic.

Runes of power as used by dwarven clerics throughout the Realms are described here. They increase in power according to the level of the dwarf casting them. A successful saving throw vs. spell enables a creature violating a rune of power to escape its effects.

The priest casting the rune sets the exemption conditions; that is, the situations or creatures that won't cause the rune of power to operate. Otherwise, any being passing, entering, or opening the surface on which the rune of power is inscribed suffers its harmful effects. Touching or attacking the rune of power itself also activates it.

A rune of power can be set to avoid discharging when creatures of certain races, alignments, faiths, and sizes try to pass it. It cannot be set to avoid specific levels. Hit Dice, or classes of creatures, and cannot be combined with other runes, glyphs, or symbols.

Runes of power can be drawn to any size larger than the caster's hand, and their trigger lines can be extended to encompass any size of protected area on a single surface. Dispel magic spells can remove runes of power.

Most runes of power duplicate or resemble the effects of wizard spells. The most widely-known of these killing runes of power are:

Some runes of power are named by the caster as they are inscribed, and take immediate effect.

The most widely-known of these fast runes are:

The material component to create any rune of power is the priest's holy symbol, which is used to trace the rune.

The Lost Runes of Power: Legends persist of runes once known to the dwarves that were far more powerful than the existing ones. A single rune of power was used to level the ancient city of Dharrmaghongh in Murghom, long ago. Elminster warns that although such runes definitely existed, no dwarven clan controls such power now – or recent dwarven history would be far different.

Notes: Very rare dwarven magic of the Forgotten Realms setting.

Sources

This spell on the AD&D 2nd Edition Wiki